WORTHY v0.5


Hello! 

I've gone in and tried to clean up any small errors or omissions I made while getting the final document finished for the game jam, and made a few slightly more significant changes:

  • Included a way to set "initiative"/turn order in conflicts.
  • Cleaned up some confusing language in the Gaining & Spending XP section.
  • Adjusted the language on some Trappings to be more clear and improve one.

The biggest adjustment is to the Epilogue page, where I made the prompts for the Epilogue tables more interesting and less like variations of failure or success. The goal with those prompts was always to give the players something help them close out the character's story and see where all their Glory and Legacy decisions got them, not punish them or see it all fade away. Also, giving them a rough chronological order might help with the storytelling angle.

Again, if I have missed something glaring (or an annoying typo) please let me know!

Next on the list is a small example scenario with some more specific examples of Trappings, Oppositions, and how to use the information players provide about their characters' Origins/Trials/Paths to add to the game's events.

-Mike

Files

WORTHY.pdf 13 MB
Jan 06, 2022

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